Three-dimensional video has gained much attention during the last decade due its vast applications in cinema, television, animation and virtual reality. The design of intermediate view synthesis algorithms that are efficient both in terms of computational complexity and visual quality is a paramount goal in the fields of 3D free view point television and displays. This papers focuses on the design of a low complexity view synthesis algorithm that produces better quality of the virtual image. A novel view synthesis technique to create a virtual view from two video sequences with corresponding depths is proposed. The technique employs low complexity integer pixel precision warping and a novel approach for hole filling based on inverse mapping. The proposed technique is tested over a number of video sequences and compared with existing state of the art methods, yielding excellent results both in terms of signal to noise ratio and visual quality.
Depth image based rendering with inverse mapping
2013-01-01
Conference paper
Electronic Resource
English
DDC: | 629 |
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