In this work, the possibilities of transferring a little known table game “Dice Chess”, created in the 1990s, but currently non existent, to the online space are explored. Before programming, similar games were analyzed, such as traditional „Chess“ and simpler version of „Dice Chess“- „Dice King Chess“. However, „Dice King Chess“ has no virtual space adaptation and was chosen to analyze its rule adaptation, because nothing like „Dice Chess“ was found on the internet. Because the goal of moving the game to a virtual environment is to reach a larger audience, website approach was chosen and therefore architecture of the game system consists of two main parts: a page server and a database. The following tools and libraries have been selected for this: React.js, Node.js, MongoDB and Material-ui. After implementing the idea, it turned out that the chosen „JavaScript“ library "React.js" really was the right choice for this kind of application - the breakdown of the code into components allows flexible and dynamic use and reuse of already created code parts. At the same time, dynamic upgrades of the same components allow for a smooth and dynamic gameplay. Testing has also shown that this game is suitable for all ages - young and old alike. The many choices available over the course of the game make its results difficult to predict, which inspires for new trials in new matches. By creating a well-functioning computer game "Dies Chess" and popularizing it, people - representatives of different age groups - would have the opportunity to familiarize themselves with and develop various brain abilities (visualize, memorize, predict) by playing an attractive, yet demanding game.
Stalo žaidimo „Kauliukų šachmatai“ kūrimas ; Table game „dice chess“ development
2020-01-23
Theses
Electronic Resource
Lithuanian , English
DDC: | 629 |
Stalo žaidimo „Kauliukų šachmatai“ kūrimas ; Table game „dice chess“ development
BASE | 2020
|STALO C : provningsrapport : test report
TIBKAT | 1969
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