Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal components: game logic engaged in the implementation of game mechanics and game interactions, and video renderer that generates the game frames in real-time. The virtual gliding game was realized in the Unity gaming engine. To ensure smooth playability, and access for remote players, the computationally-intensive parts of the game were offloaded to a physically remote cloud server. To analyze the efficiency of the client-cloud interaction, three cloud servers were setup. The results of cloudification were evaluated by measuring and comparing computation offloading performance, network traffic, the probability of service drop, perceptual quality and video quality.


    Access

    Download


    Export, share and cite



    Title :

    Cloudification of virtual reality gliding simulation game



    Publication date :

    2018-01-01


    Remarks:

    Information, Basel : MDPI, 2018, vol. 9, iss. 12, art. no. 293, p. 1-15 ; ISSN 2078-2489


    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629



    Cloudification of virtual reality gliding simulation game

    Buzys, Rytis / Maskeliūnas, Rytis / Damaševičius, Robertas et al. | BASE | 2018

    Free access

    Cloudification of virtual reality gliding simulation game

    Buzys, Rytis / Maskeliūnas, Rytis / Damaševičius, Robertas et al. | BASE | 2018

    Free access

    Virtual Reality Gliding Motion Simulator using Rolling and Pitching

    SONG INYOUNG | European Patent Office | 2020

    Free access

    Thinking on Continuously Promoting Enterprise Cloudification in Jiangsu Province

    Wang, Dianwei / Bai, Ou / Zhang, Xingxing et al. | IEEE | 2020


    Enabling RF data analytics services and applications via cloudification

    Cooklev, Todor / Poulkov, Vladimir / Bennett, Daniel et al. | IEEE | 2018