Ship waves are essential in three-dimensional simulation of ship navigation. But previous simulation-drivers don't have this module. This article uses the Kelvin arithmetic as the core algorithm of particles system simulation, builds the particles system model by OpenGL, and embeds the OpenGL statements to the OpenSceneGraph(OSG), to achieve ship waves simulation based on OSG.


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    Title :

    Ship Waves Simulation Based on OSG


    Contributors:
    Yu, Wen (author) / Yang, Shenhua (author) / Chen, Guoquan (author) / Zhao, Qing (author)

    Conference:

    Third International Conference on Transportation Engineering (ICTE) ; 2011 ; Chengdu, China


    Published in:

    ICTE 2011 ; 428-433


    Publication date :

    2011-07-13




    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English




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