This essay introduces the opportunity for theory development and even empirical research on some aspects of astrosociology through today’s online virtual worlds. The examples covered present life on other planets or in space itself, in a manner that can be experienced by the user and where the user’s reactions may simulate to some degree future human behavior in real extraterrestrial environments: Tabula Rasa, Anarchy Online, Entropia Universe, EVE Online, StarCraft and World of Warcraft. Ethnographic exploration of these computerized environments raises many questions about the social science both of space exploration and of direct contact with extraterrestrials.
The views expressed in this essay do not necessarily represent the views of the National Science Foundation or the United States.
Virtual World Astrosociology
SPACE, PROPULSION & ENERGY SCIENCES INTERNATIONAL FORMUM SPESIF‐2010: 14th Conference on Thermophysics Applications in Microgravity 7th Symposium on New Frontiers in Space Propulsion Sciences 2nd Symposium on Astrosociology 1st Symposium on High Frequency Gravitational Waves ; 2010 ; Huntsville (Alabama)
AIP Conference Proceedings ; 1208 , 1 ; 443-453
2010-01-28
11 pages
Conference paper
Electronic Resource
English
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