In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures
Vision-based interaction
2014
Online Ressource (1 PDF (xviii, 116 pages))
illustrations.
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Part of: Synthesis digital library of engineering and computer science. - Series from website. - Includes bibliographical references (pages 85-113). - Compendex. INSPEC. Google scholar. Google book search. - Title from PDF title page (viewed on November 13, 2013)
Book
Electronic Resource
English
DDC: | 006.37 |
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