Magic iCub: a Humanoid Robot Autonomously Catching Your Lies in a Card Game
Detecting lies is a child (robot)'s play: gaze-based lie detection in HRI
Qatar Airways first to fly with personal inseat DVD Players
Using brainwaves as a controller in games : how games can use Senzeband
Traveling to the Frontier: Hua Yan's Camel in Snow
A Traveler's Tale of Two Cities: Yangzhou, Shanghai
Physically Interactive Robogames: Definition and Design Guidelines
Harmonize: a shared environment for extended immersive entertainment
Development of Smart Vehicle Security and Entertainment System (SSES) using Raspberry Pi
Launch customer for In-seat DVD entertainment dystem
Maggie: A Social Robot as a Gaming Platform
Development of interactive entertainment system for Din Tur buses : Håll Platsen
Influence of slot profiles on the characteristics of jets
Gea2: a Serious Game for Technology Enhanced Learning in STEM
Experimental Validation of the Active Noise Control Methodology Based on Difference Potentials
Connectorless power supply for an aircraft-passenger entertainment system
Performance Evaluation of Wireless Protocols for Avionics Wireless Network
Automated Generation of Virtual Scenarios in Driving Simulator from Highway Design Data
Optimization of shopping center construction under organizational and financial constraints
Private Sector Deployment of Intelligent Transportation Systems: Current Status and Trends
Leisure electronics at the Motor World exhibition
Model motors [software development for automotive applications]
Real-Time and Marker-Free 3D Motion Capture for Home Entertainment Oriented Applications
The 'extremes' of Gelhard-Audio (in-car entertainment)
Trends of digital signal processing in automotive
The Lunar Rover Initiative: breaking ground, laying foundations
The global automobile-the automobile in 1997