While our minds instinctively attempt to analyse 3D objects by collapsing them to 2D, ultimately a wing is a strongly three‐dimensional object and its geometry has to be constructed in three dimensions. This chapter provides both a theoretical and a practical (computational) toolkit for achieving this task. After a discussion of some key ‘third dimension’ parameters (dihedral and twist), we proceed to describe a geometrical methodology for synthesising a wing and we integrate this, via a real life example, into the overall design process.
Three‐Dimensional Wing Synthesis
01.10.2014
23 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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