Based on the virtual simulation theory, we used three-dimensional modeling software to build modeling road facilities (vehicles, trees, street lights, etc.) for simulating the accident environment, and by using OpenGL technology, achieved reading, displaying and controlling the three-dimensional models. This dynamically realized the three-dimensional animated simulation of vehicle movement. Simultaneously we have calculated in progress the simulation of vehicle crash with the basic theory of automobile collision, vehicle collision model and the law of conservation of energy and momentum. Finally, we constructed a flexible platform for the simulation experiment. The platform is enabling to add and update road, trees, street lamps and house on the simulation environment dynamically, and has ability to analysis the traffic accident. This could give an assistant to the handling traffic accidents.


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    Titel :

    Traffic Accident Reconstruction Technology Research


    Beteiligte:
    Yang, Xiao-Long (Autor:in) / Li, Ping (Autor:in) / Lv, Tao (Autor:in) / Liao, Xue-Hua (Autor:in)


    Erscheinungsdatum :

    2013


    Format / Umfang :

    6 Seiten




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Print


    Sprache :

    Englisch




    Traffic Accident Reconstruction Technology Research

    Yang, Xiao Long ;Li, Ping ;Lv, Tao | Trans Tech Publications | 2013


    Analysis of Traffic Accident Reconstruction Uncertainty

    Zhang, Lei / Li, Yi-bing | ASCE | 2008



    Accident Research and Accident Reconstruction by the EES-Accident Reconstruction Method

    Zeidler,F. / Schreier,H.H. / Stadelmann,R. et al. | Kraftfahrwesen | 1985


    Accident Research and Accident Reconstruction by the EES-Accident Reconstruction Method

    Zeidler, F. / Schreier, H.-H. / Stadelmann, R. | SAE Technical Papers | 1985