Onboard Virtual Reality (VR systems, which are synchronized with vehicle data and produce alternative virtual world images, have already been demonstrated by several car companies; nevertheless, their use is mostly targeted at exceptional in-cabinIn-cabin experiences. By contrast, Augmented Reality (AR) systems, i.e., Head Up Display (HUD) or AR optical systems, that project information onto a large surface of the windshield have already been proposed as options for premium cars. They are becoming an essential part of driver assistance (i.e., ADASs) and self-driving systems whenever the driver requires real-time visual information for handling traffic hazards for enhanced driver and traffic safety. Many emerging technology-oriented companies invest heavily not only in high-performance HUDs but also in AR eyewear system development with similar hardware and software devices. Their ultimate goal is to provide vehicle occupants with in-cabinIn-cabin 3D audio-visual safety and infotainment systems that they can interact with in real time using natural and intuitive user interfaces while keeping their eyes on the road. This will improve safety as well as reduce the effects of car sickness. AR in-cabin systems are progressively becoming a connected part of the overall AR visual space of vehicle occupants, whether they are wearing 3D AR glasses or looking at onboard HUD systems, screensScreens, or any other display devices.


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    Titel :

    On-Board Virtual Reality and Applications


    Beteiligte:
    Kemeny, Andras (Autor:in)

    Erschienen in:

    Erscheinungsdatum :

    29.10.2023


    Format / Umfang :

    8 pages




    Medientyp :

    Aufsatz/Kapitel (Buch)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch




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