Group behavior of car drivers is considered. A cognitive simulator to animate car movements is constructed. Driving situations are first analyzed into basic ones by a tree model containing case and sequence structures. Driving activity trees to be linked to basic situations are derived from a general activity tree. The resultant tree is traced at each sampling time. The tracing is controlled by a rule base. Rule conditions and animation results are demonstrated.<>
A cognitive animation simulator for a group of car drivers
01.01.1994
399832 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
A Cognitive Animation Simulator for a Group of Car Drivers
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