This paper presents a real-time and dense structure from motion approach, based on an efficient planar parallax motion decomposition, and also proposes several optimizations to improve the optical flow firstly computed. Later, it is estimated using our own GPU implementation of the well-known pyramidal algorithm of Lucas and Kanade. Then, each pair of points previously matched is evaluated according to the spatial continuity constraint provided by the Tensor Voting framework applied in the 4-D joint space of image coordinates and motions. Thus, assuming the ground locally planar, the homography corresponding to its image motion is robustly and quickly estimated using RANSAC on designated well-matched pairwise by the prior Tensor Voting process. Depth map is finally computed from the parallax motion decomposition. The initialization of successive runs is also addressed, providing noticeable enhancement, as well as the hardware integration using the CUDA technology.
Real-time quasi dense two-frames depth map for Autonomous Guided Vehicles
01.06.2011
1441405 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Real-Time Quasi Dense Two-Frames Depth Map for Autonomous Guided Vehicles
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