Between Purpose and Method: A Review of Educational Research on 3D Virtual Worlds
An OWL-Based Ontology to Represent Interactions of Students in Educational Virtual Worlds
Experience in Teaching Science in Virtual Environment
Advertising in Virtual Worlds: The Example of Second Life
Virtual Goods: Good for Business?
Avatar based ınnovation and co-creation processes in virtual worlds
Another Time, Another Space: Virtual Worlds, Myths and Imagination
Defining Virtual Worlds: Main Features and Regulatory Challenges
Taxation of Virtual World Economies: A Review of the Current Status
The Lessons of Lucasfilm's Habitat
Inductive Metanomics: Economic Experiments in Virtual Worlds
Cyber-mavens and online flow experiences:Evidence from virtual worlds
Designing Digital Badges to Improve Learning in Virtual Worlds
A Virtual World Grammar for automatic generation of virtual worlds