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Design and performance analysis of a heavily loaded material handling system
A Class of Consistent Share Functions for Games in Coalition Structure
Strategic path reliability in information networks
Strategic path reliability in information networks
Second Best Decision Making of Railway Operators: How to fix Fares, Frequency and Vehicle Size
Voronoi languages: Equilibria in cheap-talk games with high-dimensional types and few signals
Testing the TASP: An experimental investigation of learning in games with unstable equilibria
House allocation with overlapping agents: A dynamic mechanism design approach
Optimisation algorithms for the charge dispatch of plug-in vehicles based on variable tariffs
The Robust Nash equilibrium and equilibrium selection in 2x2 coordination games
Consistency and the core of multi-sided assignment markets
Temperature modelling and model predictive control of a pilot-scale batch reaction system
Object Location Memory Error in Virtual and Real Environments
UAV Path Planning System Based on 3D Informed RRT* for Dynamic Obstacle Avoidance
A Generalized Training Approach for Multiagent Learning
A Sequential Stackelberg Game for Dynamic Inspection Problems