Classification tools for business models: Status quo, comparison, and agenda
Blockchain technology in e-business value chains
Digital platform ecosystems in flux: From proprietary digital platforms to wide-spanning ecosystems
City 5.0: Citizen involvement in the design of future cities
Chatbot commerce—How contextual factors affect Chatbot effectiveness
Applying the extended attitude formation theory to central bank digital currencies
Blockchain-based digital rights management systems: Design principles for the music industry
Decentralized platform economy: emerging blockchain-based decentralized platform business models
Social Welfare Computing and the management and regulation of new online business models
Business model archetypes for data marketplaces in the automotive industry
Archetypes of open-source business models
Electronic Markets on platform transformation
Innovate or game over? Examining effects of product innovativeness on video game success
Managing AI is managing complexity - An interview with Rahul C. Basole
Employee perspectives on value realization from data within data-driven business models
Smart cities and smart governance models for future cities
From competitive advantage to social welfare
Electronic Markets on AI and standardization
Correction to: The cultural impact in platform competition
Perceived fairness of direct-to-consumer genetic testing business models
Open government data: A systematic literature review of empirical research
Evaluating the emotional bidding framework: new evidence from a decade of neurophysiology
Data-driven value extraction and human well-being under EU law
Empowering users to control ads and its effects on website stickiness
Digital valuation of personality using personal tokens
An Asian perspective on the governance of cyber civilization
Artificial intelligence in E-Commerce: a bibliometric study and literature review
Explainable and responsible artificial intelligence
IIoT platforms’ architectural features – a taxonomy and five prevalent archetypes
Network engagement from learning friends’ preferences: evidence from a video gaming social network
Automated identification of different lead users regarding the innovation process