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Trust Assessment with EEG Signals in Social Human-Robot Interaction
Human Perception of Emotional Responses to Changes in Auditory Attributes of Humanoid Agents
Virtual Reality Hand Tracking for Immersive Telepresence in Rehabilitative Serious Gaming
Is a Humorous Robot More Trustworthy?
Data-Driven Generation of Eyes and Head Movements of a Social Robot in Multiparty Converrsation
Advanced computer technology: an aspect of the Terminal Configured Vehicle program
Virtual Hotel — Gamification in the Management of Tourism Education
SEDE: an environment for 1750 inference