Effects of emotion and agency on presence in virtual reality
Probabilistic identification of sit-to-stand and stand-to-sit with a wearable sensor
Get a Grip: Evaluating Grip Gestures for VR Input Using a Lightweight Pen
Vergence Matching:Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Dancing with the Avatars:Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Learn to Model Blurry Motion via Directional Similarity and Filtering
The parking allocation problem for connected vehicles
Parallax360: Stereoscopic 360° Scene Representation for Head-Motion Parallax
Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-ridden Environments