Recently, the need for rapid and efficient generation of accurate computer models of geographical terrain has increased dramatically due to the growing use of three-dimensional computer animations to depict the results of accident reconstructions and other engineering analyses. In this paper, a method for generating a three-dimensional computer model of terrain through the digitization of a contour map is described. The origin of this method and how it was developed are discussed.


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    Title :

    Creation of three-dimensional terrain for use in computer animation


    Contributors:
    Deyerl, E. (author) / McCall, M. (author)


    Publication date :

    1998


    Size :

    13 Seiten, 3 Quellen



    Type of media :

    Conference paper


    Type of material :

    Print


    Language :

    English




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