Recently, the need for rapid and efficient generation of accurate computer models of geographical terrain has increased dramatically due to the growing use of three-dimensional computer animations to depict the results of accident reconstructions and other engineering analyses. In this paper, a method for generating a three-dimensional computer model of terrain through the digitization of a contour map is described. The origin of this method and how it was developed are discussed.
Creation of three-dimensional terrain for use in computer animation
Accident Reconstruction Technology and Animation, 8, SAE International Congress & Exposition, 1998 ; 19-31
SAE-SP (Special Publications) ; 1319 , Feb
1998
13 Seiten, 3 Quellen
Conference paper
English
Creation of Three-Dimensional Terrain for Use in Computer Animation
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