One of the goals of a computer vision system is to recover the three dimensional shape of a surface from its image intensities. One of the ways in which this goal can be achieved is by matching certain feature points in stereo images. Since a sparse depth map is obtained from this process, surface interpolation is also required. The authors describe an algorithm to generate a three dimensional terrain from a pair of stereo images using feature point matching. They discuss an extension to the stereo algorithm for the generation of three dimensional terrain by using the depth map to construct the terrain. A radial sweep algorithm is used to construct the three dimensional terrain from the data generated from the stereo algorithm.


    Access

    Access via TIB

    Check availability in my library

    Order at Subito €


    Export, share and cite



    Title :

    Stereo image databases for flight simulators


    Additional title:

    Stereo-Bild-Datenbanken für Flugsimulatoren


    Contributors:
    Nagar, V. (author) / Dudgeon, J.E. (author)


    Publication date :

    1991


    Size :

    4 Seiten, 7 Quellen




    Type of media :

    Conference paper


    Type of material :

    Print


    Language :

    English





    Flight simulators

    Spence, P. | Tema Archive | 1989


    Flight simulators

    Ringham, G.B. / Cutler, A.E. | Engineering Index Backfile | 1954


    Flight simulators

    Ringham, G.B. / Cutler, A.E. | Engineering Index Backfile | 1953


    Flight simulators

    Online Contents | 1998