In recent years, generative design methods are widely used to guide urban or architectural design. Some performance-based generative design methods also combine simulation and optimization algorithms to obtain optimal solutions. In this paper, a performance-based automatic generative design method was proposed to incorporate deep reinforcement learning (DRL) and computer vision for urban planning through a case study to generate an urban block based on its direct sunlight hours, solar heat gains as well as the aesthetics of the layout. The method was tested on the redesign of an old industrial district located in Shenyang, Liaoning Province, China. A DRL agent - deep deterministic policy gradient (DDPG) agent - was trained to guide the generation of the schemes. The agent arranges one building in the site at one time in a training episode according to the observation. Rhino/Grasshopper and a computer vision algorithm, Hough Transform, were used to evaluate the performance and aesthetics, respectively. After about 150 h of training, the proposed method generated 2179 satisfactory design solutions. Episode 1936 which had the highest reward has been chosen as the final solution after manual adjustment. The test results have proven that the method is a potentially effective way for assisting urban design.


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    Title :

    A Performance-Based Urban Block Generative Design Using Deep Reinforcement Learning and Computer Vision


    Contributors:
    Yuan, Philip F. (editor) / Yao, Jiawei (editor) / Yan, Chao (editor) / Wang, Xiang (editor) / Leach, Neil (editor) / Han, Zhen (author) / Yan, Wei (author) / Liu, Gang (author)

    Conference:

    The International Conference on Computational Design and Robotic Fabrication ; 2020 ; Shanghai, China July 05, 2020 - July 06, 2020


    Published in:

    Publication date :

    2021-01-29


    Size :

    10 pages




    Type of media :

    Article/Chapter (Book)


    Type of material :

    Electronic Resource


    Language :

    English





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