Abstract This paper presents a novel method for human gesture recognition based on quadratic curves. Firstly, face and hands in the images are extracted by skin color and their central points are kept tracked by a modified Greedy Exchange algorithm. Then in each trajectory, the central points are fitted into a quadratic curve and 6 invariants from this quadratic curve are computed. Following these computations, a gesture feature vector composed of 6n such invariants is constructed, where n is the number of the trajectories in this gesture. Lastly, the gesture models are learnt from the feature vectors of gesture samples and an input gesture is recognized by comparing its feature vector with those of gesture models. In this gesture recognition method, the computational cost is low because the gesture duration does not need to be considered and only simple curvilinear integral and matrix computation are involved. Experiments on hip-hop dance show that our method can achieve a recognition rate as high as 97.65% on a database of 16 different gestures, each performed by 8 different people for 8 different times.
Gesture Recognition Using Quadratic Curves
Computer Vision – ACCV 2006 ; 10 ; 817-825
Lecture Notes in Computer Science ; 3851 , 10
2006-01-01
9 pages
Article/Chapter (Book)
Electronic Resource
English
Feature Vector , Recognition Rate , Gesture Recognition , Dynamic Time Warp , American Sign Computer Science , Computer Imaging, Vision, Pattern Recognition and Graphics , Pattern Recognition , Image Processing and Computer Vision , Artificial Intelligence (incl. Robotics) , Algorithm Analysis and Problem Complexity
Gesture Recognition Using Quadratic Curves
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