The earliest Digital Human Modeling systems were non-interactive analysis packages with crude graphics. Next generation systems added interactivity and articulated kinematic human models. The newest systems use real-time computer graphics, deformable figures, motion controllers, and user interfaces. Our long-term goal is to free the user as much as possible from interactive human model manipulation through direct understanding and execution of task instructions. We present a next generation DHM testbed that includes a scriptable interface, real-time collision-avoidance reach, empirical joint motion models, a versatile locomotion engine, motion capture and synthetic motion blends and combinations, and a smooth skinned scalable human model.


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    Title :

    New Behavioral Paradigms for Virtual Human Models


    Additional title:

    Sae Technical Papers



    Conference:

    2005 Digital Human Modeling for Design and Engineering Symposium ; 2005



    Publication date :

    2005-06-14




    Type of media :

    Conference paper


    Type of material :

    Print


    Language :

    English





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