Current virtual interfaces imperfectly simulate the motion dynamics of the real world. Conflicting visual and vestibular cues of self-motion are believed to result in vestibulo-ocular reflex (VOR) adaptations and simulator sickness, which raises health and safety issues surrounding virtual environment (VE) exposure. Four experiments were conducted to examine the effects of conflicting visual-vestibular cues through employment of typically occurring virtual interface scenarios. Subjects were exposed for 30 minutes to a head- coupled virtual interface, completing visual search tasks using active, unrestricted head movement rotations.
Adaptive Effects Of Virtual Interfaces: Vestibulo-Ocular Reflex and Simulator Sickness
1998
345 pages
Report
No indication
English
Simulator Motion Sickness Evaluation Based on Eye Mark Recording during Vestibulo-Ocular Reflex
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