This wargame thesis seeks to answer the question: "Can Air and Missile Defense (AMD) concepts be effectively modeled to educate junior Air Defense Artillery (ADA) officers and senior non-air defense officers on the basic employment of AMD and its cost trade-offs in a competitive wargame?" Many wargames focus heavily on air to air combat or air support of ground units, but few focus on air and missile defense beyond the most abstract level. Joint and Army design and mission planning concepts informed game structure and goals while AMD doctrine provided guidelines for tactical decisions. Research into a variety of different games provided mechanics and elements that enabled these concepts to be woven together to support 14A individual critical tasks using the Time-Space-Assets-Resolution (TSAR) model. Research using open source intelligence, such as Jane's Defense, informed threat data and modeling. This wargame enhances understanding though a God's eye view of the air environment to demonstrate AMD concepts at the tactical, operational, and strategic levels.
Blazing Skies
2019
192 pages
Report
No indication
English
Military Operations, Strategy, & Tactics , War games , Officer personnel , Air defense , Tactical air support , Defense systems , Combat support , Army operations , Army planning , Missions , Open source intelligence , Air power , Wargaming , Missile defense , Close air support , Military education , Air defense artillery
NTRS | 2004
|NTIS | 2004
|British Library Online Contents | 2005
Online Contents | 1997