In recent years, the possibility of using serious gaming technology for the automation of clinical procedures for assessment of motor function have captured the interest of the research community. In this paper, a virtual version of the Box and Blocks Test (BBT) for manual dexterity assessment is presented. This game-like system combines the classical BBT mechanics with a play-centric approach to accomplish a fully automated test for assessing hand motor function, making it more accessible and easier to administer. Additionally, some variants of the traditional mechanics are proposed in order to fully exploit the advantages of the chosen technology. This ongoing research aims to provide the clinical practitioners with a customisable, intuitive, and reliable tool for the assessment and rehabilitation of hand motor function. ; Work funded by the Spanish Ministry of Economy and Competitiveness (ROBOESPAS project DPI2017-87562-C2-1-R and mobility grant EST2019-013090), and by the RoboCity2030-DIH-CM Madrid Robotics Digital Innovation Hub (S2018/NMT-4331).
Assessment of Manual Dexterity in VR: Towards a Fully Automated Version of the Box and Blocks Test
2019-08-08
Article/Chapter (Book)
Electronic Resource
English
DDC: | 629 |
Assessment of Manual Dexterity in VR: Towards a Fully Automated Version of the Box and Blocks Test
BASE | 2019
|Manual Dexterity Assessment Using a Nine-Hole Pegboard Test
Springer Verlag | 2023
|NTRS | 1976
|Voice versus multifunction control with degraded manual dexterity
Tema Archive | 1986
|Dexterity-Enhanced Telerobotic Microsurgery
NTRS | 1997
|