The creation of virtual representations of real humans is a challenging task that has been investigated for the last three decades. It utilizes a multi-dimensional approach that is used extensively in computer graphics and computer animation applications, and it also involves various fields. This work focuses on facilitating and improving the process of the representation and animation of virtual humans so that they can be used in a wide range of real-time applications. Investigations and contributions to the different steps of the virtual human creation and animation pipeline are detailed in this thesis. The aim of this work is to improve some of the existing procedures involved in the creation of a virtual human by reducing the cost factor, enhancing automation and improving realism. Within this work, we focus on three main areas of virtual human creation: body modelling, virtual clothing, and real-time body deformation.


    Access

    Download


    Export, share and cite



    Title :

    Fast prototyping and deformation of virtual humans



    Publication date :

    2018-01-01



    Type of media :

    Theses


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629



    Fast prototyping and deformation of virtual humans

    Tisserand, Yvain | BASE | 2018

    Free access


    Virtual prototyping

    Online Contents | 1996


    Virtual Prototyping Software

    Online Contents | 1996