We discuss the design and evaluation of embodied sculpting, the mediated experience of creating a virtual object with volume which users can see, hear, and touch as they mold the material with their body. Users’ digitized bodies share the virtual space of the digital model through a depth-sensor camera. They can use their hands, bodies, or any object to shape the sculpture. As they mold the model, they see a real-time rendering of it and receive sound and haptic feedback of the interaction. We discuss the opportunities and challenges of both designing for haptic embodiment and evaluating it through haptic experimentation. ; QC 20160428
Designing and Evaluating Embodied Sculpting : a Touching Experience
2014-01-01
Conference paper
Electronic Resource
English
Embodied Sculpting , User Experience Evaluation , Haptic Feedback , Multimodal Feedback , Depth-Sensor-Based Interaction , Volume Rendering , Digital Crafting , Visual Arts , Bildkonst , Computer Sciences , Datavetenskap (datalogi) , Human Computer Interaction , Människa-datorinteraktion (interaktionsdesign)
DDC: | 629 |
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