NARRATED VIRTUAL ENVIRONMENTS: STORYTELLING AND THE CONSTRUCTION OF VIDEO GAME SPACES
City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay
Design and development of a virtual reality serious game with editable content
Virtual Reality and Virtual Reality Sickness: Creation of a Virtual Reality Sickness Reduction Tool
Noclip World: Drawing the disruptions of virtual video game environments
Virtual Reality Design: How Head-Mounted Displays Change Design Paradigms of Virtual Reality Worlds
Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots