21–40 von 60 Ergebnissen
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    Neural Auto-Curricula in Two-Player Zero-Sum Games

    Freier Zugriff
    Feng, X / Slumbers, O / Wan, Z et al. | BASE | 2021

    Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

    Freier Zugriff
    Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

      Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

      Freier Zugriff
      Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

    City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay

    Freier Zugriff
    Alavesa, P. (Paula) / Pakanen, M. (Minna) / Voroshilov, A. (Alexander) et al. | BASE | 2017

    Designing a Virtual Reality Psychological Game

    Freier Zugriff
    Tran Duy, Hung | BASE | 2017

    Game Environment Creation : Efficient and Optimized Working Methods

    Freier Zugriff
    Oravakangas, Laura | BASE | 2015

    Design with Virtual Reality in Mind

    Freier Zugriff
    Augustsson, Linus | BASE | 2015

    Inlevelse och interaktion i virtuella verkligheter

    Freier Zugriff
    Elebrink, Björn | BASE | 2014