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1–20 von 30 Ergebnissen
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    The Design of Small Vehicles Based on Virtual Reality Technology

    Zhang, Bao / Liu, Zhi Feng / Liu, Guang Fu | Trans Tech Publications | 2012
    Schlagwörter: Virtual Reality (VR)

    Möglichkeiten fotorealistischer Visualisierungen im Produktprozess eines Automobils

    Spors, Karin / Martin, Andreas / Leetz, Arne | Tema Archiv | 2009
    Schlagwörter: virtuell ergänzte Realität

    A computer vision-based assistant system for the assembly of narrow cabin products

    Liu, Yi / Li, Shiqi / Wang, Junfeng et al. | Tema Archiv | 2015
    Schlagwörter: gemischte Realität

    Tendenzen in den Automobilmärkten. F&E mit Methodenkompetenz

    Schiefer, Ulrich | Tema Archiv | 2008
    Schlagwörter: virtuelle Realität

    Rancang Bangun Virtual Reality Educational Game Penanggulangan Sampah berbasis Android untuk Anak Usia Sekolah Dasar

    Freier Zugriff
    Rafiqa Maharani Putri Siregar / Endah Sudarmilah | DOAJ | 2019
    Schlagwörter: Android, game edukasi, virtual reality

    Metaverse in transportation and logistics operations: An AI-supported digital technological framework

    Kuo, Hsin-Tsz / Choi, Tsan-Ming | Elsevier | 2024
    Schlagwörter: Extended reality

    Development of Road Traffic Safety Education System Based on Virtual Reality Technology

    Jiao, Xue Jian / Chai, Shan | Trans Tech Publications | 2012
    Schlagwörter: Virtual Reality (VR)

    Augmented Reality as a Tool in a Train Set Processing Technology

    Freier Zugriff
    Bulková Zdenka / Dedík Milan / Gašparík Jozef et al. | DOAJ | 2022
    Schlagwörter: augmented reality

    A dynamic, network and resource-based approach to the sustainable business model

    Freier Zugriff
    Ujwary-Gil, Anna / Potoczek, Natalia Regina | Online Contents | 2020
    Schlagwörter: Virtual reality

    Virtual development of the New Audi A4

    Binder, Thomas / Härdl, Stefan / Kohoutek, Peter | Tema Archiv | 2007
    Schlagwörter: virtuelle Realität

    A Virtual Reality Safety Training System for Coal Mining Industry

    Li, Hua Ming / Kang, Bao Sheng | Trans Tech Publications | 2014
    Schlagwörter: Virtual Reality

    Research on Simulation Training System Prototype for Helicopter Fire Controlling Operations

    Bai, Jin Peng / Zhang, Chao Ying / Pei, Fen Bo | Trans Tech Publications | 2013
    Schlagwörter: Virtual Reality (VR)

    GPU-based interactive, stereoscopic visualization of automotive crash simulations

    Seeling, C. / Watson, G. / Sun, Kaiwei | Tema Archiv | 2007
    Schlagwörter: virtuelle Realität

    Spielebasiertes Training gestalten und integrieren. Eine Fallstudie aus der Automobilmontage

    Gorecky, Dominic / Mura, Katharina / Falkenhausen, Iulia von et al. | Tema Archiv | 2013
    Schlagwörter: virtuelle Realität

    Telepresence in live-stream shopping: An experimental study comparing Instagram and the metaverse

    Freier Zugriff
    Barta, Sergio / Gurrea, Raquel / Flavián, Carlos | Online Contents | 2023
    Schlagwörter: Extended reality

    Solutions of Problems Related to COVID-19 Pandemic with Application of Selected Logistic Technologies

    Freier Zugriff
    Klapita Vladimír / Nedeliaková Eva / Valla Michal et al. | DOAJ | 2023
    Schlagwörter: virtual reality

    Economic significance of market timing rules in the Forward Freight Agreement markets

    Nomikos, Nikos K. / Doctor, Kaizad | Elsevier | 2012
    Schlagwörter: Reality check

    Angezogene Handbremse. Der virtuelle Showroom

    Scheuerer, J. / Frisch, K. | Tema Archiv | 2001
    Schlagwörter: virtuell ergänzte Realität , virtuelle Realität

    Measuring Alliance Toward Embodied Virtual Therapists in the Era of Automated Treatments With the Virtual Therapist Alliance Scale (VTAS) : Development and Psychometric Evaluation.

    Freier Zugriff
    Miloff, Alexander / Carlbring, Per / Hamilton, William et al. | BASE | 2020
    Schlagwörter: virtual reality

    Analysis and evaluation of impact virtual reality on human state

    Freier Zugriff
    Szymon Kołażyk / Konrad Maciąg / Dariusz Gutek | DOAJ | 2017
    Schlagwörter: virtual reality; Unit Oculus Rift; human state