An adaptive, competence based, approach to serious games sequencing in technology enhanced learning
BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments
VR Educator: A Virtual Reality based Educational Application
Guidelines for using Game Technology as Educational Tools
Health e-learning using virtual-reality technology in Algerian universities
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Using cloud computing and mobile devices to facilitate students' learning through e-learning games
Using Virtual Worlds and Sloodle to Develop Educative Applications
Virtual laboratories in (bio)chemical engineering education
Blended Instruction Utilizing Mobile Tools in English Teaching at Colleges of Technology
The Application of E-learning in Maritime Education and Training in China
Accessible Educational Resources for Teaching and Learning Robotics
APPLICATIONS OF VIRTUAL SIMULATION IN MEDICAL EDUCATION
VIRTUAL CLASSROOM IN DIGITAL AGE: CONCEPT, PRODUCT AND APPLICABILITY
Compliance with Legal Aspects of the Applying of e-Learning in the Training of Seafarers
Evaluating Students' Perception of a Three-Dimensional Virtual World Learning Environment
Edutainment in 3D virtual worlds. The SEE experience
Bot to Monitor Student Activities On E-Learning System Based On Robotic Process Automation (RPA)
Analyzing Motivation Within Virtual Learning Environments: A Systematic Literature Review
Analysis of Operation and Possibilities of Improving E-Learning System in Traffic Engineering
Interactive 360-Degree Virtual Reality into eLearning Content Desig
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics