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E-Learning
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Remote Labs and Game-Based Learning for Process Control
Hazard perception test for pedestrians
Computer-based training for food services workers at a hospital
BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments
VR Educator: A Virtual Reality based Educational Application
Guidelines for using Game Technology as Educational Tools
Health e-learning using virtual-reality technology in Algerian universities
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Virtual laboratories in (bio)chemical engineering education
Blended Instruction Utilizing Mobile Tools in English Teaching at Colleges of Technology
The Application of E-learning in Maritime Education and Training in China
Accessible Educational Resources for Teaching and Learning Robotics
Three-dimensional virtual anatomy as a new approach for medical student’s learning
APPLICATIONS OF VIRTUAL SIMULATION IN MEDICAL EDUCATION
VIRTUAL CLASSROOM IN DIGITAL AGE: CONCEPT, PRODUCT AND APPLICABILITY
Compliance with Legal Aspects of the Applying of e-Learning in the Training of Seafarers
Evaluating Students' Perception of a Three-Dimensional Virtual World Learning Environment
Bot to Monitor Student Activities On E-Learning System Based On Robotic Process Automation (RPA)
Analysis of Operation and Possibilities of Improving E-Learning System in Traffic Engineering
Interactive 360-Degree Virtual Reality into eLearning Content Desig
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
Interaktives Lernen in der Stellwerksausbildung - Verknüpfung von Lernplattform und Simulation
Media E-Learning Bangun Ruang Sisi Datar: Kelayakan pada Pembelajaran Daring
Automation of information decision support to improve e-learning resources quality
An approach to develop intelligent learning environments by means of immersive virtual worlds
IMPLEMENTATION OF MOBILE VIRTUAL LABORATORY: CONTRIBUTORY FACTORS IN A DEVELOPING COUNTRY
Usability evaluation of e-learning applications
COMBINATION OF USABILITY EVALUATION OF E-LEARNING TOOLS AND ERGONOMIC EXPERTISE
SYSTEMS FOR AERIAL SURVEILLANCE AND SECURITY – A STEP FORWARD FOR AIR FORCE ACADEMIES
Gea2: a Serious Game for Technology Enhanced Learning in STEM
Study on Effective Maritime Training through the Anchoring Training
A Neuroscience Approach in User Satisfaction Evaluation in Maritime Education
An Open source multiplatform virtual laboratory for engineering education : special focus paper