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1–10 von 116 Ergebnissen
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    Provoking Situations? Why Reenact “Student-Robot” Interaction, in L.A. or Anywhere

    Freier Zugriff
    Sormani, Philippe / Hostettler, Audrey | BASE | 2023
    Schlagwörter: video reenactment

    A NOVAL APPROACH TO IDENTIFYING PARAMETERS AFFECTING NETWORK CONGESTION IN THE CLOUD

    Freier Zugriff
    Mr. Amarjeet Singh / Prof. (Dr.) Vijay Dhir | BASE | 2023
    Schlagwörter: Video Streaming

    360 Virtual Tour for Online Tourism Promotion: A Study of Visual Indonesian Virtual Tour of Surabaya

    Freier Zugriff
    Puspita Sari Sukardani / Mutiah / Vinda Maya Setianingrum et al. | BASE | 2023
    Schlagwörter: 360 tourism video

    Situated Agency in Digitally Artifacted Social Interactions: Introduction to the Special Issue

    Freier Zugriff
    Ibnelkaïd, Samira / Avgustis, Iuliia | BASE | 2023
    Schlagwörter: video-based research

    Jumping Action Recognition for Figure Skating Video in IoT Using Improved Deep Reinforcement Learning

    Freier Zugriff
    Liu, Yu / Zhou, Ning | BASE | 2023
    Schlagwörter: Figure Skating Video

    The essence of movement: animation principles and fundamentals for game character production

    Freier Zugriff
    Koivumaa, Väinö | BASE | 2023
    Schlagwörter: video games

    Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game

    Freier Zugriff
    Kauppila, Venni | BASE | 2023
    Schlagwörter: video games

    Developing a 2D Platform Endless Runner game with Unity Engine

    Freier Zugriff
    Hong, Khanh | BASE | 2023
    Schlagwörter: video games

    Traffic Analysis by Means of Open-Source Computing

    Freier Zugriff
    Vamsha / Vaishnavi, T. | BASE | 2022
    Schlagwörter: video detection

    Developing an Accessibility Metric for VR Games Based on Motion Data Captured Under Game Conditions

    Freier Zugriff
    Thiel, Felix J / Steed, Anthony | BASE | 2022
    Schlagwörter: video games