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E-Learning
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Remote Labs and Game-Based Learning for Process Control
Hazard perception test for pedestrians
An adaptive, competence based, approach to serious games sequencing in technology enhanced learning
Computer-based training for food services workers at a hospital
BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments
VR Educator: A Virtual Reality based Educational Application
Health e-learning using virtual-reality technology in Algerian universities
Guidelines for using Game Technology as Educational Tools
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Using cloud computing and mobile devices to facilitate students' learning through e-learning games
Using Virtual Worlds and Sloodle to Develop Educative Applications
Virtual laboratories in (bio)chemical engineering education
Accessible Educational Resources for Teaching and Learning Robotics
Three-dimensional virtual anatomy as a new approach for medical student’s learning
Blended Instruction Utilizing Mobile Tools in English Teaching at Colleges of Technology
APPLICATIONS OF VIRTUAL SIMULATION IN MEDICAL EDUCATION
VIRTUAL CLASSROOM IN DIGITAL AGE: CONCEPT, PRODUCT AND APPLICABILITY
Evaluating Students' Perception of a Three-Dimensional Virtual World Learning Environment
Edutainment in 3D virtual worlds. The SEE experience
Bot to Monitor Student Activities On E-Learning System Based On Robotic Process Automation (RPA)
Interactive 360-Degree Virtual Reality into eLearning Content Desig
Proceedings of the Girep Conference 1986. Cosmos: An Educational Challenge
Analyzing Motivation Within Virtual Learning Environments: A Systematic Literature Review
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
Virtual patients for education, assessment and research : A webbased approach
Computergesteund Ontwerpen van Vliegtuegkonstrukties (Computer Aided Design of Aircraft Structures)
Development of Qualification Guidelines for Personal Computer-Based Aviation Training Devices
Transforming E-Learning Through the Use of Virtual and Augmented Reality: A Systematic Review
An approach to develop intelligent learning environments by means of immersive virtual worlds
IMPLEMENTATION OF MOBILE VIRTUAL LABORATORY: CONTRIBUTORY FACTORS IN A DEVELOPING COUNTRY
3D worlds and Cultural Heritage: Realism vs Virtual Presence.
Intelligent Training System for Payload-Assist Module Deploys
Intelligent Position-Specific Training System for Mission Operations
Training in Satellite Ground System Operations
The Development of E-Learning System for Fractal Fern Graphics Based on Iterated Function System