MPI as API: Using UCC's NCCL Backend for MPI's Allreduce
Dynamic Machine Learning Global Optimization Algorithm and Its Application to Aerodynamics
Massive Graphical Processing Unit Parallelization for Multirotor Computational Fluid Dynamics
SkyroadAR: An Augmented Reality System for UAVs Low-Altitude Public Air Route Visualization
Autonomous Spacecraft Rendezvous Using Tube-Based Model Predictive Control: Design and Application
Analysis of accidental spacecraft break-up events in cislunar space
Accelerating the finite element method for calculating the full 2-body problem with CUDA
Efficient Reactive Obstacle Avoidance Using Spirals for Escape
Performance engineering for real and complex tall & skinny matrix multiplication kernels on GPUs
Fast spacecraft solar radiation pressure modeling by ray tracing on graphics processing unit
Acceleration of a 2D unsteady Euler solver with GPU on nested Cartesian grid
Implementing a GPU-based numerical algorithm for modelling dynamics of a high-speed train
Validasi Gerakan Benda Terapung Menggunakan Metode Smoothed Particle Hydrodynamics
Robot Goalkeeper : A robotic goalkeeper based on machine vision and motor control
Traffic sign recognition using weighted multi-convolutional neural network
Traffic sign recognition using weighted multi‐convolutional neural network
Deep learning‐based real‐time fine‐grained pedestrian recognition using stream processing
Deep learning-based real-time fine-grained pedestrian recognition using stream processing
Autonomous Locomotion and Navigation of Anthropomorphic Robot
GPU-accelerated computational tool for studying the effectiveness of asteroid disruption techniques
Performance Engineering for Sparse Eigensolers on Heterogenous Clusters
Parallel Computation of Wrench Model for Commutated Magnetically Levitated Planar Actuator
Quadrotor UAV Indoor Localization Using Embedded Stereo Camera
Entwicklung eines Systems für verteiltes, paralleles Echtzeit-Raytracing
A GPU Implementation of Local Search Operators for Symmetric Travelling Salesman Problem
Virtual Assembly in a Semi-Immersive Environment
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition
Nuclear fragmentation/dispersion modeling and simulation of hazardous near-Earth objects
Exploiting GPUs for multi-agent path planning on grid maps