A Visual-Inertial Hybrid Controller Approach to Improving Immersion in 3D Video Games
Game design as marketing: How game mechanics create demand for virtual goods
Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots
Virtual Reality Design: How Head-Mounted Displays Change Design Paradigms of Virtual Reality Worlds
Noclip World: Drawing the disruptions of virtual video game environments
City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay
PEMANFAATAN VIRTUAL REALITY PADA PERANCANGAN GAME FRUIT SLASH BERBASIS ANDROID MENGGUNAKAN UNITY 3D
NARRATED VIRTUAL ENVIRONMENTS: STORYTELLING AND THE CONSTRUCTION OF VIDEO GAME SPACES
Using brainwaves as a controller in games : how games can use Senzeband
Virtual Reality and Virtual Reality Sickness: Creation of a Virtual Reality Sickness Reduction Tool
Design and development of a virtual reality serious game with editable content
From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education
Making a game character move: Animation and motion capture for video games
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game