This thesis tells the story of a design case creating an user interface for a MMORPG where the player are able control the body language of the avatar. By this the game can achieve a gameplay about drama and strong characterization. The thesis addresses considerations on what aspects of body language that can be important for computer games and other virtual environments. It also offers design considerations when designing interfaces for using gestures and other body signals to communicate emotions in virtual environments such as computer games. The main design consideration when creating the interface was to treat the player as an actor and the game world as a stage. The player needs to be in control of combinations of facial expressions, body posture and gestures as well as relative avatar positioning to other characters and objects. The interface was first tested as a paper prototype, re-designed, re-tested and then implemented into a computer prototype.
Avatar Body Language : Supporting Emotive Communication in Virtual Environments ; Avatarers kroppsspråk : Stöd för känslobetonad kommunikation i virtuella miljöer
2010-01-01
Hochschulschrift
Elektronische Ressource
Englisch
Robot Localization in Dynamic Environments, Robotlokalisering i dynamiska miljöer
BASE | 2015
|Plastic Session 2000, Contest at Stod, Underhand
Online Contents | 2000