NARRATED VIRTUAL ENVIRONMENTS: STORYTELLING AND THE CONSTRUCTION OF VIDEO GAME SPACES
Noclip World: Drawing the disruptions of virtual video game environments
City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay
Virtual Reality Design: How Head-Mounted Displays Change Design Paradigms of Virtual Reality Worlds
Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots
A Visual-Inertial Hybrid Controller Approach to Improving Immersion in 3D Video Games
Game design as marketing: How game mechanics create demand for virtual goods