1–50 von 60 Ergebnissen
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    Rob van Leijsen. The Drone Chronicles 2001-2016

    Catalogue
    Leijsen, Rob van / Bader, Joerg / Nova, Nicolas et al. | SLUB | 2019

      Rob van Leijsen. The Drone Chronicles 2001-2016

      Leijsen, Rob van / Bader, Joerg / Nova, Nicolas et al. | SLUB

      Rob van Leijsen. The Drone Chronicles 2001-2016

      Journal
      Leijsen, Rob van / Bader, Joerg / Nova, Nicolas et al. | SLUB | 2019

    Erfahren

    Forschungsschwerpunkt: Nachhaltige Mobilitätstransformation = Research focus: Sustainable mobility transformation / concept & design: Susana Murillo Rarrales
    Muthesius Kunsthochschule | SLUB | 2022

      Erfahren

      Forschungsschwerpunkt: Nachhaltige Mobilitätstransformation = Research focus: sustainable mobility transformation / translation Colin Moore
      Muthesius Kunsthochschule / Forschungsprojekt Nachhaltige Mobilitätstransformation | SLUB | 2022

    Erfahren

    Ein neuer Forschungsschwerpunkt: Nachhaltige Mobilitätstransformation = A new research focus: Sustainable mobility transformation
    Slezak, Jadwiga / Rhein, Detlef / Muthesius Kunsthochschule | SLUB | 2021

    Image preprocessing for artistic robotic painting

    Freier Zugriff
    Karimov A. / Kopets E. / Kolev G. et al. | BASE | 2021

    An Approach Towards Artistic Visualizations of Human Motion in Static Media Inspired by the Visual Arts

    Freier Zugriff
    Anastasia Rigaki / Nikolaos Partarakis / Xenophon Zabulis et al. | BASE | 2021

    Der Lößnitzdackel ...

    Gröbner, Steffen | SLUB | 2013-2014

    Neural Auto-Curricula in Two-Player Zero-Sum Games

    Freier Zugriff
    Feng, X / Slumbers, O / Wan, Z et al. | BASE | 2021

    Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

    Freier Zugriff
    Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

      Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

      Freier Zugriff
      Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

    Design of Gradual Contemporary Wayang Visual Character Indonesia For Sticker Chatting And Game Applications

    Freier Zugriff
    Darmawan, James / Harnoko, Irwan | BASE | 2021

    From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education

    Freier Zugriff
    Jost, Patrick / Divitini, Monica | BASE | 2021

    Implementation and Impact of Virtual Reality on Survival Horror Games

    Freier Zugriff
    Armanto, Hendrawan / Anthony, Gregorian / Pickerling, Pickerling | BASE | 2021

    Conceptual Design of COD-E Humanoid Robots

    Freier Zugriff
    Anwar , Rusmadiah / Vermol, Verly Veto / Kamaruzaman, Muhamad Fairus | BASE | 2020

    PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION

    Freier Zugriff
    Isnanto, Galang Ihsan / Gunanto, Samuel Gandang / Atmani, Agnes Karina Pritha | BASE | 2019

    City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay

    Freier Zugriff
    Alavesa, P. (Paula) / Pakanen, M. (Minna) / Voroshilov, A. (Alexander) et al. | BASE | 2017

    Designing a Virtual Reality Psychological Game

    Freier Zugriff
    Tran Duy, Hung | BASE | 2017

    PEMANFAATAN VIRTUAL REALITY PADA PERANCANGAN GAME FRUIT SLASH BERBASIS ANDROID MENGGUNAKAN UNITY 3D

    Freier Zugriff
    Putra, Rangga Septyan / Utami, Dwi Yuni | BASE | 2018

    Game Environment Creation : Efficient and Optimized Working Methods

    Freier Zugriff
    Oravakangas, Laura | BASE | 2015

    Design with Virtual Reality in Mind

    Freier Zugriff
    Augustsson, Linus | BASE | 2015

    Inlevelse och interaktion i virtuella verkligheter

    Freier Zugriff
    Elebrink, Björn | BASE | 2014

    Memories of the Moon-Age

    Feireiss, Lukas | SLUB | 2015

    Universal Design for Virtual Worlds

    Freier Zugriff
    Krueger, Alice / Ludwig, Ann / Ludwig, David | BASE | 2009

    Der Traum von der Reise zum Mond

    Feireiss, Lukas / Spector Books OHG | SLUB | 2015

    Game design as marketing: How game mechanics create demand for virtual goods

    Freier Zugriff
    Hamari, Juho / Lehdonvirta, Vili | BASE | 2010

    Rädlichkeiten : Gegenstände und Gerät, am und ums Velociped

    Euhus, Walter / Festerling, Alfons | SLUB | 2001

    Pan Am: history, design & identity

    Hühne, Matthias C. / Callisto Publishers GmbH | SLUB | 2016