1–20 von 46 Ergebnissen
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    Smart Move : Fahrräder der Sammlung Embacher

    Kulturtransfer - Gesellschaft für Entwicklung und Vertrieb Kulturrelevanter Projekte und Produkte | SLUB | 2007

    Universal Design for Virtual Worlds

    Freier Zugriff
    Krueger, Alice / Ludwig, Ann / Ludwig, David | BASE | 2009

    Game design as marketing: How game mechanics create demand for virtual goods

    Freier Zugriff
    Hamari, Juho / Lehdonvirta, Vili | BASE | 2010

    Inlevelse och interaktion i virtuella verkligheter

    Freier Zugriff
    Elebrink, Björn | BASE | 2014

    Game Environment Creation : Efficient and Optimized Working Methods

    Freier Zugriff
    Oravakangas, Laura | BASE | 2015

    Design with Virtual Reality in Mind

    Freier Zugriff
    Augustsson, Linus | BASE | 2015

    Memories of the Moon-Age

    Feireiss, Lukas | SLUB | 2015

    Pan Am: history, design & identity

    Hühne, Matthias C. / Callisto Publishers GmbH | SLUB | 2016

    Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

    Freier Zugriff
    Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

      Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

      Freier Zugriff
      Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

    City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay

    Freier Zugriff
    Alavesa, P. (Paula) / Pakanen, M. (Minna) / Voroshilov, A. (Alexander) et al. | BASE | 2017