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E-Learning
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keywords:(E-Learning)
Remote Labs and Game-Based Learning for Process Control
An adaptive, competence based, approach to serious games sequencing in technology enhanced learning
Computer-based training for food services workers at a hospital
BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments
VR Educator: A Virtual Reality based Educational Application
Guidelines for using Game Technology as Educational Tools
Health e-learning using virtual-reality technology in Algerian universities
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Using cloud computing and mobile devices to facilitate students' learning through e-learning games
Using Virtual Worlds and Sloodle to Develop Educative Applications
Virtual laboratories in (bio)chemical engineering education
The Application of E-learning in Maritime Education and Training in China
Accessible Educational Resources for Teaching and Learning Robotics
Three-dimensional virtual anatomy as a new approach for medical student’s learning
APPLICATIONS OF VIRTUAL SIMULATION IN MEDICAL EDUCATION
VIRTUAL CLASSROOM IN DIGITAL AGE: CONCEPT, PRODUCT AND APPLICABILITY
Evaluating Students' Perception of a Three-Dimensional Virtual World Learning Environment
Edutainment in 3D virtual worlds. The SEE experience
Compliance with Legal Aspects of the Applying of e-Learning in the Training of Seafarers
Bot to Monitor Student Activities On E-Learning System Based On Robotic Process Automation (RPA)
Analyzing Motivation Within Virtual Learning Environments: A Systematic Literature Review
Analysis of Operation and Possibilities of Improving E-Learning System in Traffic Engineering
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
Interactive 360-Degree Virtual Reality into eLearning Content Desig
Virtual patients for education, assessment and research : A webbased approach
Transforming E-Learning Through the Use of Virtual and Augmented Reality: A Systematic Review
Media E-Learning Bangun Ruang Sisi Datar: Kelayakan pada Pembelajaran Daring
Automation of information decision support to improve e-learning resources quality
An approach to develop intelligent learning environments by means of immersive virtual worlds