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Visual Quality Improvement of Digital Video by Stabilization Using Adaptive CMAC Filtering
Visualizing learners’ navigation behaviour using 360 degrees interactive videos
Virtual Telepresence Robot Using Raspberry Pi
Video upload from public transport vehicles using multihomed systems
Video target tracking by using competitive neural networks
Video Enhanced RFID Tracking System
Video-based actigraphy for monitoring wake and sleep in healthy infants:A Laboratory Study
Using Lateral Ranking for Motion-Based Video Shot Retrieval and Dynamic Content Characterization
Traffic Analysis by Means of Open-Source Computing
Towards a simulation-based medical education platform for PVSio-web
The essence of movement: animation principles and fundamentals for game character production
The eSports Trojan Horse: Twitch and Streaming Futures
Situated Agency in Digitally Artifacted Social Interactions: Introduction to the Special Issue
Robust surface tracking in range image sequences
RESP: Relay Suitability-based Routing Protocol for Video Streaming in Vehicular Ad Hoc Networks
Real-time video stabilization without phantom movements for micro aerial vehicles
Real-time Vehicle Surveillance System Based on Image Processing and Short Message Service
Real Time Speed Estimation From Monocular Video
Real-time segmentation of stereo videos on a portable system with a mobile GPU
Real-time model-based video stabilization for microaerial vehicles
RBF-Based QP Estimation Model for VBR Control in H.264/SVC
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone
Provoking Situations? Why Reenact “Student-Robot” Interaction, in L.A. or Anywhere
Physically based skeleton tracking
Performance tuning of a smartphone-based overtaking assistant
Perbandingan Performa Turn-Based Game Menggunakan Algoritma Genetika dan Logika Fuzzy
Object Detection and Recognition for Visually Impaired People
Noclip World: Drawing the disruptions of virtual video game environments
NARRATED VIRTUAL ENVIRONMENTS: STORYTELLING AND THE CONSTRUCTION OF VIDEO GAME SPACES
Multi-camera Control and Video Transmission Architecture for Distributed Systems
Motion tracking of iris features to detect small eye movements
Motion intention optimization for multirotor robust video stabilization
Motion enriching using humanoide captured motions
Modified SURF algorithm implementation on FPGA for real-time object tracking
Making a game character move: Animation and motion capture for video games
Lygiagretieji skaičiavimai naudojant vaizdo plokštes ; Parallel computing using graphics cards
Low-complexity motion-based saliency map estimation for perceptual video coding
Learn to Model Blurry Motion via Directional Similarity and Filtering