Designing a simulator involves compromising between the faithfulness of the perceptive reproduction and the overall cost of the proposed architecture. The field of motorcycle riding simulation is in its infancy, as there are very few prototypes in the world. Due to the balance issues (equilibrium in curve), the problem of immersion is even more complex for a two‐wheeled riding simulator. This chapter discusses the different aspects that must be considered when designing a two‐wheeled riding simulator. The acquisition of the rider's commands is ensured by a set of two boards fitted one on top of the other: the daughter board and the NEC brand board. The adaptation of different approaches of the motion cueing algorithm (MCA) to automobile driving simulation and two‐wheeled riding is possible if we consider the dynamic, the spectral content of the maneuvers and the variability of the riding environment.
Two‐Wheeled Riding Simulator: From Design to Control
11.10.2013
40 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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