This chapter contains sections titled:
Principles of Display Systems
Line Drawing
Character Generation
2D Graphics Operations
Textures
OpenGL®
Simulation of Aircraft Instruments
Simulation of EFIS Displays
Head‐up Displays
References
Aircraft Displays
09.10.2009
44 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
aircraft displays , OpenGL and Silicon Graphics Incorporated (SGI) , aircraft instrument simulation , display system principles , framestore organization (colour display) , Bresenham's line drawing algorithm (floating point version) , vector‐generated character , aircraft displays and specialized computer graphics subset , aliasing at high resolution , EFIS display emulation ‐ practical option in simulator programs
Tema Archiv | 1975
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