In an ideal world it would be possible to bring together a weapon and aircraft that have no knowledge of each other. Both would employ standard mechanical attachments and a standard electrical interface. The aircraft/weapon combination would also have a standard method for both sides of the interface to discover each other and re‐configure their operation such that the aircraft is able to exploit the capabilities of the weapon with no system or software changes. Re‐configuration would be achieved by the data entered into the system. If this could be achieved we would have what is referred to as ‘Plug and Play’ weapons integration. This chapter outlines the ‘Plug and Play’ concept and relates the work sponsored by NATO for the advancement of these concepts and explains how the way forward has been defined for ‘Plug and Play’ weapons integration capabilities to be realised over the next few years.
Introduction to ‘Plug and Play’ Weapons Integration
2013-04-22
19 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
NATO , Technical reference model , and weapons interoperability , launcher , Platform specific model , Platform independent model , Generic aircraft–store interface framework , Generic open architecture , Plug and play weapons integration , AS4893 , Model driven architecture , industrial advisory group , Aircraft
Introduction to Weapons Integration
Wiley | 2013
|The Role of Standardization on the Journey to “Plug & Play” Weapons
SAE Technical Papers | 2001
|Kraftfahrwesen | 2016
|Online Contents | 2014