Recently, the need for rapid and efficient generation of accurate computer models of geographical terrain has increased dramatically due to the growing use of three-dimensional computer animations to depict the results of accident reconstructions and other engineering analyses. In this paper, a method for generating a three-dimensional computer model of terrain through the digitization of a contour map is described. The origin of this method and how it was developed are discussed.


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    Titel :

    Creation of three-dimensional terrain for use in computer animation


    Beteiligte:
    Deyerl, E. (Autor:in) / McCall, M. (Autor:in)


    Erscheinungsdatum :

    1998


    Format / Umfang :

    13 Seiten, 3 Quellen



    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Print


    Sprache :

    Englisch




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