A medium fidelity and low cost training device for pilots, called the multi aircraft training environment (MATE), was developed to replace low fidelity stand-alone training devices. The MATE is intended become integrated into a flexible training environment, primarily aimed at coaching pilots in checklist procedures. The cockpit switches and instruments in MATE are computer-generated graphics. The graphics are back-projected onto semi-transparent touch screen panels in a hybrid cockpit mock-up. Thus, the MATE is relatively cheap, not least because it is reconfigurable between types of aircraft and models to be simulated. The training concept and the technology behind the MATE trainer are not specific to aviation, but can be used to simulate various types of control panels in different domains. The training effectiveness of pilots' procedure training in the MATE prototype was compared with the effects of traditional training that included the use of real aircraft. The experimental group trained the pre-start checklist and the engine start checklist for the Saab 340 commuter aircraft in a MATE prototype. The control group trained the same procedures using a real aircraft training the pre-start phase, and a desktop computer tool (power plant trainer) for training engine starts. Performance on the pre-start checklist was compared between the experimental and the control group in a formal checkout that took place in the aircraft. Performance on the engine start procedure was compared in a full flight simulator. The conclusion was, first, that training in the MATE prototype can result in performance comparable to performance produced by the existing training technology using an aircraft and computer tools, provided that the MATE trainees are given time to familiarize themselves with the physical layout of the aircraft controls. Second, training in MATE can result in better performance during dynamic tasks, such as abnormal engine starts. This is promising for the further development of the MATE concept.


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    Titel :

    Comparing of training effects in real and virtual environments


    Weitere Titelangaben:

    Vergleich von Trainingseffekten in realen und viruellen Umgebungen


    Beteiligte:


    Erscheinungsdatum :

    2004


    Format / Umfang :

    10 Seiten, 7 Bilder, 1 Tabelle, 4 Quellen


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Print


    Sprache :

    Englisch




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