Knowledge about aircraft engines is not known to everyone. Likewise, students and visitors to the Aerospace Science Technology Education Park (ASTEP) building on the Adisutjipto Institute of Aerospace Technology campus do not yet know and understand about it. This research aims to develop an educational tourism media based on Virtual Reality (VR) which displays a panorama of the Low Bypass Turbofan Engine components in the ASTEP building. VR technology was choosen because it can provide an interactive and immersive experience for visitors who want to understand the workings of aircraft engines visually. The research method used by the Multimedia Development Life Cycle (MDLC) multimedia development methodology consists of six stages: concept, design, material collecting, assembly, testing, and distribution. Project implementation is tested through functionality testing (Black Box) and user testing (User Usability), for calculation of user test results using the Guttman Scale shows that this VR functions well and is able to provide clear and easy to understand information about the Low Bypass Turbofan engine components. Thus, this project is expected to increase visitors understanding of aviation technology, as well as provide a new and impressive educational experience make it easier for the students to learn parabolic motion and its application to airplane motion.
Virtual Reality of Low Bypass Turbofan Engine Components as Educational Tourism Media
Advances in Engineering res
Adisutjipto Aerospace, Science and Engineering International Conference ; 2024 ; Yogyakarta, Indonesia December 11, 2024 - December 12, 2024
Proceedings of the Adisutjipto Aerospace, Science and Engineering International Conference (AASEIC 2024) ; Kapitel : 13 ; 102-110
29.03.2025
9 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
Emerald Group Publishing | 1998