Abstract The creator of an ideologically rich simulation of interplanetary colonization, Richard Garriott, has himself really traveled into space. The son of NASA astronaut Owen Garriott, Richard was a pioneer in creating the computer game industry with his Ultima series, then attempted to use the industry as a vehicle for promoting popular interest in spaceflight with Tabula Rasa, a massively multiplayer online game set on two imaginary planets, Foreas and Arieki. The name Tabula Rasa refers to the blank slate on which the player collects powerful Logos hieroglyphics hidden by an advanced intelligent species named Eloh that has apparently vanished, while battling the Neph traitors from Eloh civilization and their Bane army, in partnership with the Forean and Brann aliens. This conflict dramatized a rather sophisticated theory about the alternate meanings that interstellar travel might assume, in the history of our galaxy.
Convergence of Real and Simulated Spaceflight
01.01.2018
26 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch