This chapter describes some of the VR and AR systems that have been used in the automobile industry for a couple of decades, not only for vehicle engineeringEngineering design and testing but also connected and autonomous vehicle (CAV) verification and validation. It demonstrates the convergence between VR and AR technology for engineering design and onboard vehicle visualization systems. Initially, VR technology was mostly driven by virtual engineering design needs in the automotive and aircraft industries as well as by the gaming industry. Recently, the strong development of VR helmets and more recently AR glasses, initiated by Facebook’s OculusOculus industrial development, and also the advent of wide field of view (FOV) head up display (HUD)s and AR display systems, which provide information to the driver and passengers, have brought significant enhancements in visual quality. The recent development of wearable glasses, on the market since the 2010s, with customer versions of Google Glasses distributed in 2013 and in the following years by Sony and Toshiba, has led to the increasing maturity of AR glasses. More recent AR glasses, providing binocular Micro-LED optical waveguide display, have showcased a technology that may allow users in the near future to experience immersive visual AR technology of quality, similar to what AR helmets already provide. A major advantage of AR glasses, similar to AR helmets, is that users keep the surrounding stable visual referencesVisual references during observation; thus, cybersickness is significantly decreased due to visuo-vestibular incoherencies (see also Chap. 5, Sect. 5.2 Motion and cybersickness). In addition, AR glasses weigh less and are less intrusive, and observers wear them today almost like daily corrective glasses or sunglasses, thus retaining their natural and ecological use.
Virtual and Augmented Reality
Autonomous Vehicles and Virtual Reality ; Kapitel : 2 ; 33-49
2023-10-29
17 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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