Abstract Over the last few decades, practitioners and management scholars increasingly criticized the conventional strategy making methods, arguing that rapidly changing environments require emerging and creative approaches. Serious gaming (simulation game or gaming, used interchangeably within the text) discipline is found to be increasingly useful within mainstream strategy literature involved with former strategy making approaches. Serious gaming as an approach for understanding infrastructure is disused in this chapter. This discussion includes concepts game cycle, data negation, scenario development as well as model for estimating consequences and probabilities.


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